

Experiments: Volumetric clouds, again
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Projects: Somewhere over the rainbow
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Projects: AMD ATI cards
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Projects: Cádiz downloadable
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Experiments: Volumetric clouds
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Cádiz is a city in south-spain. Because of the great architecture James Abell decided to create a virtual Cádiz city. I've done the programming and effect stuff, James did the modeling and artist stuff. He is a really talented artist which you can see if you look at the screenshots or if you download the program.
This level has several effects like a realistic ocean shader, normalmapping and sunrays. As the sunrays have a big impact on the framerate I created two versions, one with and one without sunrays.
System requirements:
Pentium4 2ghz cpu or better
380mb system ram
graphics card with atleast 128mb vram and
Shadermodel 2.0 support (Nvidia GeforceFX and better, AMD ATI Radeon 9550 and newer)
(3.0 for sunrays (Nvidia Geforce6,7,8,9; AMD ATI Radeon X1000,X2000,HD3000 series))
Download 44mb
Have fun.












There was a problem on AMD ATI graphics cards which is solved now.
Seems like older Radeons have problems with cubemaps larger than 1536x256 pixels.



